Compulsive video-game playing could be mental health problem


The WHO's latest reference bible of recognised and diagnosable diseases describes addiction to digital and video gaming as "a pattern of persistent or recurrent gaming behaviour".

The World Health Organization has released a new list of medical conditions that for the first time includes gaming disorder.

However, video gaming addiction appears to be treated in a similar way as how the World Health Organization described a gambling addiction.

The wording of the new entries has been known since January when the World Health Organization announced problem gaming would be recognised as a pathological condition.

Gaming disorder is defined as a pattern of gaming behavior characterised by impaired control over gaming, as well as increasing priority given to gaming over other activities to the extent that gaming takes precedence over other daily activities.

Continuation or escalation of gaming despite the occurrence of negative consequences.

Video games are built on the same types of algorithms that make other types of games and media addictive, including smartphones and social media. Homosexuality was classified as a mental disorder in 1948, but was removed from the ICD in the 1970s.

More news: Microsoft Slammed For ICE Contract, Amid Child Separations

There's another related condition that's new to ICD-11: Hazardous gaming.

Geneva: Transgender people, who identify as the opposite gender to the one they were born with, should no longer be considered mentally ill, according to a new United Nations categorisation.

The recent revision lists the disorder as a separate condition that will "result in the increased attention of health professionals to the risks of development of this disorder".

The doctor from Cognitive Behavioral Consultants in White Plains says parents should set limits on their children's gaming and seek help when the habit impacts their life away from the game controller.

Previous editions had categorised sexual dysfunction and gender incongruence, for example, under mental health conditions, while in ICD-11 these move to the sexual health section.

"Video game violence & glorification must be stopped-it is creating monsters!"

However, Myth, a Fortnite player for TSM, was not having any of the jokes, mentioning how people can get 'lost in things, ' and gaming can 'be one of those things'. These games are commonly played on electronic and video devices. We are therefore concerned to see "gaming disorder" still contained in the latest version of the WHO's ICD-11 despite significant opposition from the medical and scientific community.