Tetris Effect is PlayStation's first E3 countdown announcement

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Tetris Effect is coming to PS4 and PSVR this fall and it's being designed by Tetsuya Mizuguchi, known for award-winning games like Rez Infinite and Lumines. I definitely saw Tetris blocks in there somewhere, but they were buried under several layers of intriguing visuals and audio, paired with discussion of people seeing Tetris blocks outside of playing the game itself.

If you were betting on the first pre-E3 game to revealed by Sony then you would have lost your money because like the Spanish Inquisition, no one was expecting Tetris in VR. 4K and 60fps on the PS4 Pro will be available as well.

Several popular gameplay modes will be available in Tetris Effect, including marathon mode, ultra, and sprint.

The game, which aptly borrows its name from the phenomena of seeing falling Tetris pieces in ones' vision, after prolonged Tetris sessions, aims to take the classic, yet addictive formula and amp it up to 11, through the power of the PSVR and the PlayStation 4.

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A player grading and leveling system as well as variable difficulty to encourage and reward replayability.

"Of course we made some adjustments for the sake of the trailer (layered different stages at once, removed UI, reflected elements, etc.), but needless to say if you like what you saw here, you will love this game, whether on a standard display in attractive full HD on PS4, or at 4K/60 frames-per-second on a PS4 Pro, or in mind-blowing 3D thanks to the optional PS VR compatibility". It also has a new Zone mechanic. Or, even better, PS VR.

The incredible deals on hardware, games, services, peripherals and more kicks off on June 8. Prepare for more flexing and less reaching with 4 paddles, interchangeable thumbsticks, adjustable triggers and much more!

So pop these times into your diary and make sure you return to read all the big gaming news as it's revealed on the day.

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