'Hazardous' gaming habits could soon be labeled as health problem

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Just how bad would a case of gaming disorder have to be in order to be considered a legitimate mental health concern?

U.S. News reports the WHO is adding to its list of mental health conditions in 2018.

For the first time, World Health Organization is thinking of adding gaming disorder to its International Classification of Diseases (ICD), the New Scientist reported, earlier last week.

Hazardous gaming would involve greater physical or mental health risks to the individual or those around the person.

"Health professionals need to recognise that gaming disorder may have serious health consequences", Vladimir Poznyak, a member of the WHO's Department of Mental Health and Substance Abuse, was quoted as saying to the Independent.

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"The behavior pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational, or other important areas of functioning", the draft reads. However, the new "gaming disorder" can be applied to both online and offline gaming. Adding Gaming Disorder to the list means that it will be recognized by doctors and insurance companies.

Further, in order for a diagnosis to be assigned, the behaviour of addiction to games should be evident over a period of at least 12 months. Parents who are anxious about their children spending too much time playing video games are right after all.

Video games, which entered our lives in the 80s, have been monitored by the WHO for nearly a decade and the organization has decided that people who play video games excessively might have a mental problem.

Gaming disorder would refer to people consumed by gaming even if faced with problems.

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