EA temporarily removed microtransactions from Battlefront II after an explosion of hate from fans, which would see some gamers forking out $2100 to fully unlock everything in the game. Immediately, it's noticeable that EA has captured the look and feel of the Star Wars universe. EA has confirmed that it is taking that feature down to address fan concerns just as the game is about to launch worldwide tomorrow.
Disney may have given EA the exclusive rights to creating Star Wars games, but if EA keeps messing things up like they did with the Battlefront 2 microtransactions, EA may find itself suddenly without a potential goldmine of money all due to the insatiable greed of their executives and shareholders.
Gamers aren't overcharged, they're undercharged (and we're gamers) ...More news: Saudi FM Denies Ties With Israel
It's impossible to glean how exactly this will effect the future of EA's franchise going forward or if the publisher is willing to take the risk of producing a Star Wars Battlefront III. He suggests that if a gamer spends $60 on a game, $20 per month on micro-transactions, and played around 2.5 hours a day for a year, it works out around 40 cents per hour of entertainment.
An hour of gaming is still cheap compared to other entertainment like movies rented or in-theater, or pay television, he says. "Quantitative analysis shows that videogame publishers are actually charging gamers at a relatively affordable rate, and should probably raise prices". The game runs at 1440p on PlayStation 4 Pro, and at 2160p i.e. 4K resolution on Xbox One X. However, Star Wars Battlefront II Xbox One X has a massive image quality boost over PlayStation 4 Pro version. While these numbers only include physical copies of the game sold and digital is expected to be an ever-growing slice of total sales, whatever digital copies of Battlefront 2 have sold thus far won't be enough to bridge the gap.