Call of Duty: WWII Kills Dedicated Servers, Cuts XP in Half


In his review, James reckoned Call of Duty: WW2's solo campaign failed to do history justice, but that its multiplayer "recalls the glory days of Modern Warfare". This means you can not complete the early social challenge without privately inviting friends to play. Despite the first major patch for the game, players are still experiencing online connectivity issues and the Headquarters social space isn't working as intended.

Call of Duty: WWII was meant to be a return to form for publisher Activision's flagship game franchise but its launch has been marred with errors and rampant server issues. "Our objective to return to dedicated servers is our highest priority", said Sledgehammer.

"While our previous Game Update which released early Friday solved several critical needs, unfortunately it also had an adverse effect on server performance", Sledgehammer explains. As a result, the developers migrated online play to peer-to-peer (P2P) servers in an effort to provide a more stable experience.

More news: The Ashes: Ryan Harris believes Australia will exploit England's "vulnerable" batting

Call of Duty WW2 multiplayer took a hit recently when the servers wen dedicated to PSP.

Because of this the developers are working to get dedicated servers with a number of them already being tested this past weekend with plans to expand as they analyse the results of these tests. Everyone was getting 2XP since 11/3 [3rd November] and up until we made the playlist change late Thursday night, which effectively launched 3XP.

Dedicated servers, meanwhile, are being tested in the U.S. ahead of a full roll out. This level of data and diagnostics is helping us work toward a permanent solution as quickly as possible. In addition, the Sledgehammer engineering team believes it found the issue behind disconnects resulting in lost game stats. "So hang in there while we address the most pressing concerns first", said Sledgehammer. This new update will be rolled out to console players before coming to PC. "We won't rest until we resolve everything we can for the community". Perhaps Call of Duty: WWII, a game that is otherwise polished, wasn't quite ready for wide release and this is evident from the message from the devs above.