Injustice 2 Is Exactly What a Sequel Should Be


It's classic comic book multiverse silliness. It's basically like Batman's fears from the movie Batman v Superman, except they make slightly more sense here.

Some context: Injustice was a prequel comic (strike one, because prequels) to a video game of the same name (strike two, because video game spin-offs are "historically, not a benchmark of quality" according to Taylor) and a digital-only series, which meant that-at first-it wouldn't be printed and sold in comic shops or bookstores, instead directly beamed to apps like Comixology or Kindle. The sequel doesn't bother with the dimension-transporting of the first one, which had multiple copies of heroes running around, many having to face down their evil counterparts. Its tight - yet accessible - gameplay didn't hurt, either.

Ed Boon: Well it's actually been something that we've been working towards since Mortal Kombat 9, which was six or so years ago, maybe longer, and it's every game that we do, we really want to embrace esports and embrace the whole competitive fighting scene more and more, so Injustice 2 is really everything we've learned with Mortal Kombat X, Injustice 1, Mortal Kombat 9 applied to this game. "Once we decided we're going to do this alternate universe, where Superman is the bad guy and Batman's his adversary, it gave us a lot of creative license to carve our own universe". There's tonnes of stuff to do, it looks the part and the new fighting mechanics serve a goal while deftly avoiding adding complexity.

Lesser-known DC characters like Dr. Fate, left, and Atrocitus appear alongside franchise pillars like Batman and Superman. NetherRealm's sound design is predictably top notch, adding a squishy sense of impact to the game's visceral melee combos and explosive projectiles.

The roughly three hours of cutscenes are impressive on their own. My opponent went with Green Lantern this time, and I went with Superman. For example, I've been using a lot of Black Canary but have unlocked tons of Wonder Woman's shields and breastplates.

Injustice 2 is the most feature-rich fighting game to come out in years. They won't be disappointed. If you loved the original Injustice and you like fighting games, you're probably already on board.

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Whether you're a fighting game veteran, a fan of superhero stories or someone after a new game to sink your teeth into, there's something for everyone in Injustice 2.

"I do hear it all the time, people saying Injustice is the comic that got them into comics", says Taylor.

There's something for players of all skill levels.

Like most fighters, a characters' moves dictate through a combination of button-presses and a relevant direction. Fighting games are thinking games, so finding new ways to convince players to experiment with new strategies and tactics is already enough to have Injustice 2 stand as the better of the two games. So while Grodd's attacks may not be as strong, this customized Grodd can take a beating.

I was pleased to see that the more rare equipment changed my characters' appearances, allowing you to tailor a unique look for your fighter.

What I don't understand is why the gear system exists at all. But casual players will relish playing dress-up, assembling their favourite heroes' ensembles like a kryptonite-fuelled fashionista. Managing and selling your gear is easy and efficient. The possibilities are seemingly endless, and it adds an extra level of replayability which is really needed with a 1-on-1 fighting game. My assumption about these games (and this is why I've never played the first game) was that they were just excuses to goof off and relive those same arguments from childhood. Players can ignore its more arcane managerial functions and focus on the solid brawling and arguably the best on-screen take on the DC universe this decade.