Chief Executive Officer Mark Zuckerberg laid out his strategy for augmented reality, saying the social network will use smartphone cameras to overlay virtual items on the real world rather than waiting for AR glasses to be technically possible. Anyone with a good idea or some experience can join the AR Studio and start experimenting with this new exciting tech, which has gone well past Pokemon Go already.
Facebook made a huge bet on virtual reality (VR) with its purchase of Oculus Rift for $2 billion in 2014, but both Oculus and VR technology, on the whole, have run into some headwinds since then.
Zuckerberg also predicted the advent of augmented reality street art, and suggested that as technology makes people working in traditional jobs more productive, more and more people will contribute to society through the arts. Developers can apply to access a beta version of the platform now.
Facebook Spaces has a tonne of features for friends to hangout in a virtual universe - naturally there's a selfie stick so your avatar can even take a picture of itself.
Rachel Franklin, Facebook's head of social VR says, "We want Facebook Spaces to be a comfortable place for everyone".More news: Congress left the grip on Latur
Developers can also use three inputs to trigger their augmented reality effects: Face Tracker, Sensor data, such as the gyroscope and location, and Scripting APIs to pull in data from other apps and respond to user inputs in real time.
But Facebook wants the technology that drove the game to live on.
Facebook is teaming-up with Udacity to create custom training programmes for Developer Circles.